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Saturday, September 9, 2017

Song of the Week! 9 September 2017


Back to console-exclusivity shores for today's feature!

 ideal white Fate/stay night [Unlimited Blade Works]
Version
Allx4 (103)x5 (156)x6 (367)x7 (498)
 Taiko PS Vita
 180
 none
 ???


Taiko no Tatsujin V Version's "younger adults"-oriented demographic targeting is surely being addressed, among other factors, by the unusual license acquisitions that have molded the crowd-pleaser J-Pop and Anime genres. To further go on with my point, here's a song whose Anime show has been originated by a popular adult visual novel series!

Originally released for PC by Type-Moon on January 30th, 2004, Fate/stay night (フェイト/ステイナイト) is a visual novel that is set in present-time Japan, in the city of Fuyuki. The game's story covers roughly two weeks of time in the everyday life of Shirou Emiya, a teenager who got himself involved in the 5th edition of the death-match tournament known as the "Holy Grail Wars", a fierce competition where powerful magus compete against each other in a last-man-standing affair, aided by the essence of a servant among many illustrious personalities in Human history and myths. The Holy Grail Wars winner will be able to acquire the eponymous legendary artifact, which is able to grant any of its wielder's wishes.

Fate/stay night's writer, the novelist Kinoko Nasu (奈須きのこ), wrote the original story during his college years as something that was not going to be turned in a game in the first place, but the once-doujin soft company Type-Moon commissioned Nasu to operate a visual novel transition of it as the company's first official title debut as a commercial organization, due to the success of the author's 2000 VN hit Tsukihime. The ultimate result of the process was a general revision of the author's original script as the so-dubbed Fate storyline, as well as the addition of two additional story paths as later-released DLCs for the player to partake in: Unlimited Blade Works and Heaven's Feel. Each of the three paths follow the general theme of "conquering oneself" under different layers and methods to approach the story itself's flow with the player's choices.

The audience and critic appraisal of Fate/stay night led to its routes to be ported into both anime and movie transpositions, starting with Studio Deen's 24-episodes run in 2006 which was primarily focused on the Fate storyline. On April 2007, the original VN game was adapted for a 15+ years audience and re-released as Fate/stay night Réalta Nua for PC, PlayStation 2 and PlayStation Vita, including voice acting from the aforementioned Anime series precursor and all three story paths in a single physical release. From that point onward, the Fate franchise grew bigger and bigger with more VN-related releases, games that branched off into different genres (including action titles and a gacha RPG game which were also localized in several Western countries) and of course, more anime/movie ports of the first game's story lines.

The song ideal white comes from the 24-episode Anime series that focuses on the 2nd of stay night's story paths, Unlimited Blade Works. A follow-up to the 2010 Studio Deen movie about the same UBW story, the anime was realized by Type-Moon in conjunction with Aniplex, Notes and Ufotable, running from October 2014 to July 2015. In the bigger picture of this Anime series, ideal white is its first opening theme, created by the nick-named Carlos K. (composition, arrangement), Toshi-FJ (composition), meg rock (lyrics) and singer Mashiro Ayano (綾野ましろ) for the vocals.

Kawagen Collagen is ideal white's charter for its Taiko port, which features what is currently the 3rd-most note-dense Oni notechart for the 7-star tier, with an average of 5.65 hits per second. While no other attention-worthy elements are to be noted into the notechart composition, that trivia is surely something worth paying attention to, in order not to miss notes while listening to the song and floating on cloud nine with its charts!